feat: remove random delays when debug is set to true
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2 changed files with 3 additions and 2 deletions
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@ -40,12 +40,13 @@ pub async fn aggregate(
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query: &str,
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page: u32,
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random_delay: bool,
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debug: bool,
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) -> Result<SearchResults, Box<dyn std::error::Error>> {
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let user_agent: String = random_user_agent();
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let mut result_map: HashMap<String, RawSearchResult> = HashMap::new();
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// Add a random delay before making the request.
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if random_delay {
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if random_delay || !debug {
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let mut rng = rand::thread_rng();
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let delay_secs = rng.gen_range(1..10);
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std::thread::sleep(Duration::from_secs(delay_secs));
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