improve Unit and utilities

This commit is contained in:
Morrígan 2025-06-28 15:21:52 +02:00
parent 60d71ae1c0
commit 1a24af7230
Signed by: morrigan
GPG key ID: CACB010F463A77D0
3 changed files with 36 additions and 35 deletions

View file

@ -3,6 +3,10 @@ package main
import "util"
import "vendor:sdl3"
DEFAULT_HP :: 100
DEFAULT_VELOCITY: util.Velocity : util.Velocity{x = 0, y = 0}
DEFAULT_SPEED: f32 : 200
Faction :: enum {
Player,
Allied,
@ -13,6 +17,7 @@ Unit :: struct {
faction: Faction,
position: util.Position,
velocity: util.Velocity,
speed: f32,
hp: u32,
}
@ -31,6 +36,24 @@ RenderUnit :: proc(unit: Unit, game: ^Game) {
)
}
NewUnit :: proc {
NewUnitBase,
NewUnitHp,
NewUnitAll
}
NewUnitBase :: proc(faction: Faction, position: util.Position) -> Unit {
return Unit{faction, position, DEFAULT_VELOCITY, DEFAULT_SPEED, DEFAULT_HP}
}
NewUnitHp :: proc(faction: Faction, position: util.Position, hp: u32) -> Unit {
return Unit{faction, position, DEFAULT_VELOCITY, DEFAULT_SPEED, hp}
}
NewUnitAll :: proc(faction: Faction, position: util.Position, speed: f32, hp: u32) -> Unit {
return Unit{faction, position, DEFAULT_VELOCITY, speed, hp}
}
Projectile :: struct {
faction: Faction,
position: util.Position,