use snake case for functions
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3 changed files with 22 additions and 22 deletions
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@ -4,12 +4,12 @@ import "core:fmt"
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import "util"
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import "vendor:sdl3"
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HandleInput :: proc(game: ^Game, event: sdl3.Event) {
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handle_input :: proc(game: ^Game, event: sdl3.Event) {
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effect := event.type == sdl3.EventType.KEY_DOWN ? true : false
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game.input_state[event.key.scancode] = effect
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}
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MovePlayer :: proc(game: ^Game) {
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move_player :: proc(game: ^Game) {
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speed := game.player.speed
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y: f32 = game.input_state[sdl3.Scancode.W] ? -speed : 0
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