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No commits in common. "60d71ae1c050d92d1398bcb7b31f595729dd2017" and "04928ab3c9707818ea85a035677731d125433c46" have entirely different histories.

4 changed files with 9 additions and 36 deletions

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@ -2,7 +2,6 @@ package main
import "core:fmt"
import "core:image/png"
import "util"
import "vendor:sdl3"
WIDTH :: 1600
@ -25,29 +24,13 @@ main :: proc() {
assert(window != nil)
defer sdl3.DestroyWindow(window)
render := sdl3.CreateRenderer(window, "opengl")
render := sdl3.CreateRenderer(window, "vulkan")
assert(render != nil)
units := make([dynamic]Unit)
append(
&units,
Unit {
faction = Faction.Allied,
position = util.Position{x = 500, y = 500},
velocity = DEFAULT_VELOCITY,
hp = 100,
},
)
append(
&units,
Unit {
faction = Faction.Enemy,
position = util.Position{x = 700, y = 700},
velocity = DEFAULT_VELOCITY,
hp = 100,
},
)
append(&units, Unit{faction = Faction.Allied, position = Position{x = 500, y = 500}, hp = 100})
append(&units, Unit{faction = Faction.Enemy, position = Position{x = 700, y = 700}, hp = 100})
input_state := make(map[sdl3.Scancode]bool)
time := sdl3.GetTicksNS()
@ -56,12 +39,7 @@ main :: proc() {
game := Game {
render = render,
units = units,
player = Unit {
faction = Faction.Player,
position = util.Position{x = 255, y = 255},
velocity = DEFAULT_VELOCITY,
hp = 100,
},
player = Unit{faction = Faction.Player, position = Position{x = 255, y = 255}, hp = 100},
time = time,
delta = 0.0,
input_state = input_state,

View file

@ -1,9 +1,9 @@
package util
package main
Position :: struct {
x, y: f32,
}
Velocity :: struct {
Direction :: struct {
x, y: f32,
}

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@ -1,10 +1,8 @@
package main
import "core:fmt"
import "util"
import "vendor:sdl3"
DEFAULT_VELOCITY: util.Velocity : util.Velocity{x = 0, y = 0}
SPEED: f32 : 200
HandleInput :: proc(game: ^Game, event: sdl3.Event) {
@ -17,7 +15,6 @@ MovePlayer :: proc(game: ^Game) {
y += game.input_state[sdl3.Scancode.S] ? SPEED : 0
x: f32 = game.input_state[sdl3.Scancode.A] ? -SPEED : 0
x += game.input_state[sdl3.Scancode.D] ? SPEED : 0
game.player.velocity = util.Velocity{x, y}
game.player.position.y += y * game.delta
game.player.position.x += x * game.delta

View file

@ -1,6 +1,5 @@
package main
import "util"
import "vendor:sdl3"
Faction :: enum {
@ -11,8 +10,7 @@ Faction :: enum {
Unit :: struct {
faction: Faction,
position: util.Position,
velocity: util.Velocity,
position: Position,
hp: u32,
}
@ -33,6 +31,6 @@ RenderUnit :: proc(unit: Unit, game: ^Game) {
Projectile :: struct {
faction: Faction,
position: util.Position,
direction: util.Velocity,
position: Position,
direction: Direction,
}