package main import "core:fmt" import "vendor:sdl3" HandleInput :: proc(game: ^Game, event: sdl3.Event) { effect := event.type == sdl3.EventType.KEY_DOWN ? true : false game.input_state[event.key.scancode] = effect } MovePlayer :: proc(game: ^Game) { x: f32 = game.input_state[sdl3.Scancode.W] ? 1 : 0 x = game.input_state[sdl3.Scancode.S] ? -1 : 0 y: f32 = game.input_state[sdl3.Scancode.A] ? 1 : 0 y = game.input_state[sdl3.Scancode.D] ? -1 : 0 fmt.println(x, y) game.player.position.y += y game.player.position.x += x }