package main import "vendor:sdl3" Faction :: enum { Player, Enemy, } Unit :: struct { faction: Faction, position: Position, hp: u32, } RenderUnit :: proc(unit: Unit, game: Game) { switch unit.faction { case Faction.Player: sdl3.SetRenderDrawColor(game.render, 0, 255, 0, 0) case Faction.Enemy: sdl3.SetRenderDrawColor(game.render, 255, 0, 0, 0) } sdl3.RenderRect( game.render, &sdl3.FRect{x = unit.position.x, y = unit.position.y, w = 10, h = 10}, ) }