fumarole/main.odin

85 lines
1.7 KiB
Odin

package main
import "core:fmt"
import "core:image/png"
import "util"
import "vendor:sdl3"
WIDTH :: 1600
HEIGHT :: 900
Game :: struct {
render: ^sdl3.Renderer,
units: [dynamic]Unit,
player: Unit,
time: u64,
delta: f32,
input_state: map[sdl3.Scancode]bool,
}
main :: proc() {
assert(sdl3.Init(sdl3.INIT_VIDEO))
defer sdl3.Quit()
window := sdl3.CreateWindow("Game", 1600, 900, nil)
assert(window != nil)
defer sdl3.DestroyWindow(window)
render := sdl3.CreateRenderer(window, "opengl")
assert(render != nil)
units := make([dynamic]Unit)
append(&units, new_unit(Faction.Allied, util.Position{500, 500}))
append(&units, new_unit(Faction.Enemy, util.Position{700, 700}))
input_state := make(map[sdl3.Scancode]bool)
time := sdl3.GetTicksNS()
game := Game {
render = render,
units = units,
player = new_unit(Faction.Player, util.Position{100, 100}, 200),
time = time,
delta = 0.0,
input_state = input_state,
}
for {
event: sdl3.Event
for sdl3.PollEvent(&event) {
#partial switch event.type {
case .QUIT:
return
case .KEY_UP:
handle_input(&game, event)
case .KEY_DOWN:
handle_input(&game, event)
}
}
move_player(&game)
render_game(&game)
update_time(&game)
}
}
update_time :: proc(game: ^Game) {
new_time := sdl3.GetTicksNS()
delta_ns := new_time - game.time
game.time = new_time
game.delta = f32(delta_ns) / f32(sdl3.NS_PER_SECOND)
}
render_game :: proc(game: ^Game) {
sdl3.SetRenderDrawColor(game.render, 0, 0, 0, 0)
sdl3.RenderClear(game.render)
for unit in game.units {
render_unit(unit, game)
}
render_unit(game.player, game)
sdl3.RenderPresent(game.render)
}