fumarole/main.odin
2025-06-22 21:47:58 +02:00

67 lines
1.2 KiB
Odin

package main
import "core:fmt"
import "core:image/png"
import "vendor:sdl3"
WIDTH :: 1600
HEIGHT :: 900
Game :: struct {
render: ^sdl3.Renderer,
units: [dynamic]Unit,
player: Unit,
}
main :: proc() {
assert(sdl3.Init(sdl3.INIT_VIDEO))
defer sdl3.Quit()
window := sdl3.CreateWindow("Game", 1600, 900, nil)
assert(window != nil)
defer sdl3.DestroyWindow(window)
render := sdl3.CreateRenderer(window, "vulkan")
assert(render != nil)
units := make([dynamic]Unit)
append(&units, Unit{faction = Faction.Allied, position = Position{x = 500, y = 500}, hp = 100})
append(&units, Unit{faction = Faction.Enemy, position = Position{x = 700, y = 700}, hp = 100})
game := Game {
render = render,
units = units,
player = Unit{faction = Faction.Player, position = Position{x = 255, y = 255}, hp = 100},
}
for {
event: sdl3.Event
for sdl3.PollEvent(&event) {
#partial switch event.type {
case .QUIT:
return
case .KEY_DOWN:
{
fmt.println(event.key)
}
}
}
RenderGame(game)
}
}
RenderGame :: proc(game: Game) {
sdl3.SetRenderDrawColor(game.render, 0, 0, 0, 0)
sdl3.RenderClear(game.render)
for unit in game.units {
RenderUnit(unit, game)
}
RenderUnit(game.player, game)
sdl3.RenderPresent(game.render)
}