fumarole/movement.odin

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package main
import "core:fmt"
import "vendor:sdl3"
HandleInput :: proc(game: ^Game, event: sdl3.Event) {
effect := event.type == sdl3.EventType.KEY_DOWN ? true : false
game.input_state[event.key.scancode] = effect
}
MovePlayer :: proc(game: ^Game) {
x: f32 = game.input_state[sdl3.Scancode.W] ? 1 : 0
x = game.input_state[sdl3.Scancode.S] ? -1 : 0
y: f32 = game.input_state[sdl3.Scancode.A] ? 1 : 0
y = game.input_state[sdl3.Scancode.D] ? -1 : 0
fmt.println(x, y)
game.player.position.y += y
game.player.position.x += x
}