add player

This commit is contained in:
Morrígan 2025-06-22 21:47:58 +02:00
parent aab03eafef
commit 8babb48fd2
Signed by: morrigan
GPG key ID: CACB010F463A77D0
3 changed files with 21 additions and 2 deletions

View file

@ -10,6 +10,7 @@ HEIGHT :: 900
Game :: struct {
render: ^sdl3.Renderer,
units: [dynamic]Unit,
player: Unit,
}
main :: proc() {
@ -23,13 +24,15 @@ main :: proc() {
render := sdl3.CreateRenderer(window, "vulkan")
assert(render != nil)
units := make([dynamic]Unit)
append(&units, Unit{faction = Faction.Player, position = Position{x = 500, y = 500}, hp = 100})
append(&units, Unit{faction = Faction.Allied, position = Position{x = 500, y = 500}, hp = 100})
append(&units, Unit{faction = Faction.Enemy, position = Position{x = 700, y = 700}, hp = 100})
game := Game {
render = render,
units = units,
units = units,
player = Unit{faction = Faction.Player, position = Position{x = 255, y = 255}, hp = 100},
}
for {
@ -57,6 +60,8 @@ RenderGame :: proc(game: Game) {
RenderUnit(unit, game)
}
RenderUnit(game.player, game)
sdl3.RenderPresent(game.render)
}